Technical Artist, UE4, Unreal, VFX, Maya, Photoshop, Substance
This is a contract position for 3-6 months initially and is a fully REMOTE contract.
Working for a well established and highly respected Agency, you will be working within a multi talented team, as a Technical Artist.
You will possess a superb Portfolio, (of course!) with proven experience in creating photorealistic scenes, using Unreal, and expertise in creating and applying VFX and Shaders.
They tend to use Maya, Photoshop and Substance so familiarity with at least a couple of these would really help!
Working knowledge of UE4 projects with Perforce would again be highly advantageous.
You will be working on a new project for a well known client, so it will act as a great piece of work for your Portfolio and career.
If you are interested in hearing more please get in touch ASAP.